Changelog Beta 0.13.0
🕒 Estimated reading time: 3 minutesThe version 0.13.0 has brought the following changes:
- Architect: Propagation card allowing you to place up to 3 holes on the grid
- Architect: Free Escape card temporarily disabling the Tenacity system
- Architect: Destruction card allowing you to remove obstacles in an area
- Architect: Eclipse card that reduces monster range
- Architect: Stasis card temporarily disabling the Spirit system
- Architect: Virus card dealing damage each time a monster performs an action
- Architect: Decay card increasing monsters' erosion
- Architect: Immobility card reducing monsters' MP
- Architect: Silence card reducing monsters' AP
- Architect: Inverted Flow card swapping the use of AP and MP
- Architect: Portals card creating teleporters on the grid
- Architect: Offering card granting shield based on missing health
- Architect: Mercy card healing allies when performing attacks
- Architect: Natural Barrier card creating obstacles between two obstacles
- Architect: Melody card balancing AP and MP within teams
- Architect: Vision card disabling line of sight for all spells
- Architect: Gravity card pulling monsters toward the center of an area
- Architect: Amnesia card resetting all spell cooldowns
- Architect: Hope card preventing monsters from dying when taking damage
- Architect: Sealed Zone card preventing access to a portion of the grid
- Architect: Purge card removing buffs from the chosen team
- Architect: Frenzy card allowing spells to be cast more times
- Architect: World Sculptor card allowing movement of multiple obstacles
- Architect: Memory card returning monsters to their previous turn's position
- Architect: Requiem card temporarily resurrecting dead monsters
- Creation of a utility function for portal creation
- Updated portal behavior
- Monsters' starting buffs (passives) can no longer be removed
- Adjusted Reality Flux Point costs for certain cards
- Added active status effects to the UI
- Increased max quality of items obtained in campaign depending on the chapter
- Locked access to chapters following the last available campaign chapter
- Adjusted size of some UI elements in the Architect phase
- Settings menu overhaul
- Updated monster movement speed
- Added an enriched input component for settings
- Setting for monster movement speed
- Setting for tooltip display delay
- Setting to automatically hide the health bar next to monsters
- Setting to show or hide temporary spell text cast by monsters
- Setting to display holes in enhanced version
- Setting for combat grid opacity
- Adjusted sizes for input fields and sliders in certain popups
- Added a filter popup for item stats in the inventory
- VIP: increased chance to obtain exclusive cosmetics from chests
- Graphic fix when adding/removing holes on the map
- Fixed encyclopedia (combat) with the new Architect phase
- Fixed cell size in combat after checking the encyclopedia
- Fixed line-of-sight calculation
