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Changelog Beta 0.13.0

🕒 Estimated reading time: 3 minutes

The version 0.13.0 has brought the following changes:

  • Architect: Propagation card allowing you to place up to 3 holes on the grid
  • Architect: Free Escape card temporarily disabling the Tenacity system
  • Architect: Destruction card allowing you to remove obstacles in an area
  • Architect: Eclipse card that reduces monster range
  • Architect: Stasis card temporarily disabling the Spirit system
  • Architect: Virus card dealing damage each time a monster performs an action
  • Architect: Decay card increasing monsters' erosion
  • Architect: Immobility card reducing monsters' MP
  • Architect: Silence card reducing monsters' AP
  • Architect: Inverted Flow card swapping the use of AP and MP
  • Architect: Portals card creating teleporters on the grid
  • Architect: Offering card granting shield based on missing health
  • Architect: Mercy card healing allies when performing attacks
  • Architect: Natural Barrier card creating obstacles between two obstacles
  • Architect: Melody card balancing AP and MP within teams
  • Architect: Vision card disabling line of sight for all spells
  • Architect: Gravity card pulling monsters toward the center of an area
  • Architect: Amnesia card resetting all spell cooldowns
  • Architect: Hope card preventing monsters from dying when taking damage
  • Architect: Sealed Zone card preventing access to a portion of the grid
  • Architect: Purge card removing buffs from the chosen team
  • Architect: Frenzy card allowing spells to be cast more times
  • Architect: World Sculptor card allowing movement of multiple obstacles
  • Architect: Memory card returning monsters to their previous turn's position
  • Architect: Requiem card temporarily resurrecting dead monsters
  • Creation of a utility function for portal creation
  • Updated portal behavior
  • Monsters' starting buffs (passives) can no longer be removed
  • Adjusted Reality Flux Point costs for certain cards
  • Added active status effects to the UI
  • Increased max quality of items obtained in campaign depending on the chapter
  • Locked access to chapters following the last available campaign chapter
  • Adjusted size of some UI elements in the Architect phase
  • Settings menu overhaul
  • Updated monster movement speed
  • Added an enriched input component for settings
  • Setting for monster movement speed
  • Setting for tooltip display delay
  • Setting to automatically hide the health bar next to monsters
  • Setting to show or hide temporary spell text cast by monsters
  • Setting to display holes in enhanced version
  • Setting for combat grid opacity
  • Adjusted sizes for input fields and sliders in certain popups
  • Added a filter popup for item stats in the inventory
  • VIP: increased chance to obtain exclusive cosmetics from chests
  • Graphic fix when adding/removing holes on the map
  • Fixed encyclopedia (combat) with the new Architect phase
  • Fixed cell size in combat after checking the encyclopedia
  • Fixed line-of-sight calculation
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